Discworld Codexery

Factions & Groups

14 entries in the Discworld compendium.

Thieves' GuildProfessional criminals who turned their trade into a legitimate enterprise in Ankh-MorporkAssassins' GuildThe best option anywhere for a well-rounded education.Ankh-Morpork City WatchA fictional police force that draws on fantasy traditions of city guards to parody and satUnseen UniversityWhere magic is taught, mostly by accident.Little GodsOnce mighty rulers of the cosmos, now barely a whisper in the wind.VampiresNight dwellers seeking modernity amidst the shadows of Ankh-Morpork.GoblinsSmall green folk with big ears and bigger reputations in a world that overlooks them.The LibraryHome of dangerous books, shifting shelves, and a very strong gorilla.WerewolvesMen by day, beasts of belief by night.Guild of AlchemistsTurning lead into gold, and occasionally, people into frogs.The Post OfficeWhere letters go to be lost, found, and occasionally eaten by magical beasts.Guild of BardsThe professional body for musicians who know that silence is just bad noise waiting to hapPatrician's OfficeOne Man, One Vote.Bank of Ankh-MorporkTurning paper into gold through the sheer power of trust and explosives.
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